Skill Changes

Skill Changes

To maintain balance and fairness across classes, several skills have been modified. These changes include disabled skills, duration adjustments, effect modifications, and bonus rebalancing. This ensures a healthier gameplay environment and encourages strategic use of abilities.

🚫 Disabled Skills

Some skills are completely disabled due to their potential to disrupt balance or cause unintended gameplay issues:

  • Abracadabra

  • Greed

⏱️ Duration Adjustments

  • Blessing → Duration increased to 10 minutes

  • Increase Agility → Duration increased to 10 minutes

  • Aspersio → Duration increased to 30 minutes; consumes 5 Holy Water

🎯 Effect Modifications

  • Ankle Snare → 15 trap limit; cannot affect self or guild/party members

  • Sharpshooting → Casting range set to 14 cells from caster

  • Body Relocation → Now consumes 1 sphere regardless of fury state

  • Asura Strike1s cooldown on SP regeneration

  • Push Cart → Provides 10,000 cart weight

  • Over Thrust → Removes chance of breaking the weapon

  • Mammonite → Zeny cost set to 500z on all levels

  • Quagmire → Cannot affect self or guild/party members

  • Double Attack → Now applies on critical damage

📊 Bonus Rebalancing

  • Gospel

    • Max HP/SP bonus reduced to 10%

    • +20 all stats bonus reduced to +5

    • +25% DEF bonus reduced to +10%

    • +100% ATK bonus reduced to +10%

    • +50 HIT/FLEE bonus reduced to +5

⚔️ Damage Adjustments

  • Spiral Pierce → Now gives 500% damage at Level 5

📖 Notes

  • These changes are designed to balance PvP, WoE, and PvE environments.

  • Disabled skills are removed to prevent abuse.

  • Duration and effect changes encourage strategic gameplay rather than repetitive spam.

  • Bonus rebalancing ensures buffs remain impactful but not overpowering.

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