Skill Changes
Skill Changes
To maintain balance and fairness across classes, several skills have been modified. These changes include disabled skills, duration adjustments, effect modifications, and bonus rebalancing. This ensures a healthier gameplay environment and encourages strategic use of abilities.
🚫 Disabled Skills
Some skills are completely disabled due to their potential to disrupt balance or cause unintended gameplay issues:
Abracadabra
Greed
⏱️ Duration Adjustments
Blessing → Duration increased to 10 minutes
Increase Agility → Duration increased to 10 minutes
Aspersio → Duration increased to 30 minutes; consumes 5 Holy Water
🎯 Effect Modifications
Ankle Snare → 15 trap limit; cannot affect self or guild/party members
Sharpshooting → Casting range set to 14 cells from caster
Body Relocation → Now consumes 1 sphere regardless of fury state
Asura Strike → 1s cooldown on SP regeneration
Push Cart → Provides 10,000 cart weight
Over Thrust → Removes chance of breaking the weapon
Mammonite → Zeny cost set to 500z on all levels
Quagmire → Cannot affect self or guild/party members
Double Attack → Now applies on critical damage
📊 Bonus Rebalancing
Gospel
Max HP/SP bonus reduced to 10%
+20 all stats bonus reduced to +5
+25% DEF bonus reduced to +10%
+100% ATK bonus reduced to +10%
+50 HIT/FLEE bonus reduced to +5
⚔️ Damage Adjustments
Spiral Pierce → Now gives 500% damage at Level 5
📖 Notes
These changes are designed to balance PvP, WoE, and PvE environments.
Disabled skills are removed to prevent abuse.
Duration and effect changes encourage strategic gameplay rather than repetitive spam.
Bonus rebalancing ensures buffs remain impactful but not overpowering.
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